Many Marios 0 buildings

This is an alphabetic list of the buildings in Many Marios 0. For additional information, see Many Marios 0 rulebook.

Airship


Cost: 10B + x3 +  x3 (40B total)

Income: +60c

For combat purposes, treat an Airship as a 15E unit with that deals +1 damage and can't use combat items.

Air Strike: When the Airship attacks, each of the three units behind it deal 1 damage to one of the first three units in the opponent's lineup (in lineup order). When a unit becomes exhausted this way, move it to the back of the lineup.

Cannon


Cost: 6B

Income: +9c

For combat purposes, a Cannon is a 1E unit with +4 AE and.

Cannon Pipe


Cost: x1 +  x1 (10B total)

Income: +15c

For combat purposes, a Cannon Pipe is a 0E unit that deals and takes no damage. When the Cannon Pipe becomes the leading unit, remove it from the battle.

Launch: When you're defending, the unit behind the Cannon Pipe is launched for 2 damage. Treat this as damage. When a unit becomes exhausted this way, move it to the back of the lineup.

Fire Piranha Plant


Cost: x1 +  x1 (14B total)

Income: +21c

For combat purposes, a Fire Piranha Plant is a 4E unit with. It deals +1 damage.

Giant Piranha Plant


Cost: x1 +  x3 (24B total)

Income: +36c

For combat purposes, treat a Giant Piranha Plant as a 6E unit with. It gets +3 DE.

Jumping Piranha Plant


Cost: x1 +  x3 (14B total)

Income: +21c

For combat purposes, a Jumping Piranha Plant is a 4E unit with and  (note that it will neither deal nor take any bonus damage from flying).

Mushroom House


Cost: 10B

Income: +15c

You can build only one Mushroom House.

You can store items in the Mushroom House for an income. Each 4c worth of items stored adds +1c to the Mushroom House's income. Storing items is part of the Command Phase, but withdrawing items is part of the Market Phase. Items stored in the Mushroom House can't be consumed, equipped to a unit, or used as material for a purchase, but they can be used as combat items.

When you buy an item, you may have it appear stored in your Mushroom House.

Pipe


Cost: 4B

Income: +6c

Pipes are often used as material for other buildings, and can provide income even when left unused.

Piranha Plant


Cost: Pipe x2 (8B total)

Income: +12c

For combat purposes, a Piranha Plant is a 3E unit with.

Spawning Pipe


Cost: 6B + x1 (10B total)

Income: +15c

When you build a Spawning Pipe, choose a unit type. You can now recruit units of that type. Having more than one Spawning Pipe set to the same unit type is redundant.